This pack is for use in RPG Maker Series or the engine of your choice. * wav, ogg, mp3, m4a and looping ogg file formats included So if you want some new tunes to set the mood and make your players feel your hero’s loneliness, check out Inanimateness! Multiple audio file formats make it simple to use each track in your favorite engine. Battle against enemies with heavy metal guitars roaring in your players’ ears, or turn that track on when your hero realizes that they only have a few minutes to escape a boobytrapped factory! And when it’s time to take a break, play one of the tracks that fills the void with echoing synth and subtle gongs just so your players don’t ever truly relax in such a strange world. RPG Maker VXAce has a rich interface similar to RPG Maker VX with a few more built-in features. Instead of relying on slow and quiet melodies to make the tracks feel somber, this pack keeps solid beats and toe-tapping tunes going while mixing in deep echo-y effects or lonely instruments to give them the right emotion. Explore dungeons to the sounds of mechanical beats and guitars, ponder what options your hero has left to a piano-heavy track, and let an almost western-style guitar guide your path when your hero enters a mostly deserted city while searching for a long-lost friend. Good luck.Need the right synth vibes for your cyberpunk game? Want some bops to turn your modern city into a lonely abyss or place forgotten by the rest of the world? Then pick up to Inanimateness! ayato sound create is back with another music pack with 21 BGMs to fill your game with the feeling of being the only one in the world left or the last hero when all the rest have been relegated to ancient myths. Added the ability to remove window backgrounds. Added TEXTSTOP, TEXTPLAY, TEXTMARK addons. Gee Kun Soft’s latest pack contains 10 new tracks to help draw your players even more into your world’s story with tender and touching melodies. begin PHLiM2's Music Player Lite v1.01 for RPG Maker VX Ace RELEASE NOTES 2 v1.01 - Made the player a lot more customizable. Of course, this is just a quick example only, but perhaps gives you an idea of how you might set-up something similar in your own project. Title: RPG Maker VX Ace - RE-D MUSIC PACK 2 Genre: Design & Illustration, Web Publishing. You can look at that event (4th one down from the upper-left corner of map) to see how I set it up. When the Players walks back onto Region 2 (the grey ground-tiles), the music will resume playing from where it did a fadeout and saved. If the Player walks onto Region 1 (the brown ground tile on the map), the music will fadeout (2 second fadeout) and save position. The Players starts on Region 2, so the music will be playing. *There's another parallel running event that will check to see if the Player is on either Region 1 or Region 2. Id like to say Im 100000 sure I know what the letters stand for. In this way it has that switch to be sure it's on every time the Player enters that map (you can adjust accordingly for your own project). RPG Maker VX Ace - Music and Sounds - YouTube This video is an introduction about all the music and sounds in RPG Maker. *There's an event that will run in a parallel process, to Control Switch, turn-on the "BGM_Status" switch, then I have an Erase event command. *I set up the starting map (Map001) to play a background music via the Map Properties (Town2 music). It's un-encrypted, so you can look at it in your VxAce program.
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